Because of Battlefield snipers, vehicles are grabbed as soon as they spawn by players who just want to get to a point without being shot. Jody: And they create secondary problems. Jorge: Dealing with snipers always felt like pest control in order to properly enjoy your match. It's just that I don't really want to do that anymore. Tyler: You can still go kill the snipers in modern Battlefield games. Morgan: Schmalance, James? Schmalance? I love a lowkey "chill in a server" shooter too, but they're a rarity nowadays. The early days of lobby shooters, just hanging out, barely eyeballing the score in matches you can log in and out of over the course of a day. Yeah, matches weren't these action-efficiency machines that always felt fair or exciting, but I miss those long stretches of nothing, of finding where the action is. Battlefield constantly self-corrected like that. When the field of battle became too lopsided with snipers, you'd just get in a vehicle and root 'em out. I long for the early days of Battlefield, when it felt like a malformed, living organism. You can call it realistic, I guess, but a competitive FPS should be more balanced than the real world.Ībove: Another shame gif from Tyler's collection. There are obviously many varieties of FPS snipers, but Battlefield's brand of hill-camping feels particularly anti-fun for everybody that isn't also sniping. I've put a lot of hours into Battlefield games, and I don't think DICE has ever quite integrated the class into team play properly. John Strike, art editor: Snipers are the adoptive class of lone wolves. Nice work, but that doesn't help me collect tags in Kill Confirmed, does it? That movie is probably why I thought it was cool to snipe in games.Įmma: It is really irritating when you're trying to complete an objective and an ally sniper is only interested in popping skulls from a distance. I don't want to be one of two people playing the objective in Team Fortress 2 because the rest of my team watched Enemy at the Gates and are now broken inside. Jody Macgregor, weekend/AU editor: Which means snipers suck even when they're on your side. Jorge Jimenez, hardware writer: I like how James is painting snipers as masterful agents of chaos when really they're just selfish players who would rather inflate their stats than coordinate with teammates. I tried to snipe once, and it made me a worse person. Complete the circle.Ībove: A gif from Tyler's shameful Battlefield sniping days.įraser Brown, online editor: There are plenty of ways to generate drama that don't involve me being taken out by an asshole hiding a mile away. Snipe back, or, even better, knife the sniper. James: A designer can't write drama into the dynamics of a multiplayer game, so something's gotta stand in to create the peaks and valleys that allow for miraculous high-skill plays and for the very same playmakers to eat shit. It can feel like snipers are playing a different game, one that's just about frustrating you. What can you do? You have to stand up sometimes. Tyler: It does feel pretty bad to get sniped, though. I understand that people generally do not like dying from a well-aimed shot across the map, but it's madness to suggest that snipers at large ruin multiplayer shooters. James Davenport, editor: You have absolutely nothing to be ashamed of, Tyler. Tyler: My glowing bullets made such pretty arcs as they missed enemies running between Bravo and Charlie, helping no one. You think you know a guy, then you find out he played Recon. I used to be the guy lying on a hill at the edge of every Battlefield map, trying to score highlight reel headshots while ignoring the objectives. Tyler: Before we go further, I have to confess that I am a reformed sniper.
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